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121. Highlight system names in Agent briefings - in Player Features and Ideas Discussion [original thread]
Just a very minor change that would make things easier - when running missions, it is currently somewhat clumsy to set your waypoint for the mission destination system. It would be convenient if the destination system were highlighted in the agen...
- by James Duar - at 2008.01.05 17:07:00
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122. HOW to do subsystem targeting in a useful way - in Player Features and Ideas Discussion [original thread]
Subsystem targeting has periodically been mentioned by the devs and other posters on these forums as something that would be cool in EVE. Unfortunately, what this idea has lacked is any detail on how to implement this fairly and how to make it a u...
- by James Duar - at 2008.01.03 15:08:00
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123. New Capital Ship class: Auxiliary Dreadnought - in Player Features and Ideas Discussion [original thread]
Auxiliary Dreadnaughts sound like they should mount things like mobile POS shields or the like but honestly I'd prefer such a gameplay addition to be a module mounted to existing particle ships.
- by James Duar - at 2008.01.02 12:26:00
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124. Mining missions are just terrible - in Test Server Feedback [original thread]
Why why why are these dropping from manufacturing and storage agents? They require huge quantities of ore which take a long time to mine and give little reward compared to actually just doing conventional mining. They spawn rats on you - dispropor...
- by James Duar - at 2007.12.31 16:49:00
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125. Seriously, sort jita out or put a cap on its activity/capacity! - in EVE General Discussion [original thread]
You know I've never actually had any problems going to or operating in Jita?
- by James Duar - at 2007.12.31 00:24:00
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126. Committing to Combat - in Test Server Feedback [original thread]
Fun and meaningful combat is when you can actually manoeuver, which is why people run nano gangs in the first place. If you can't manoeuver then really it's just DPS/tank spreadsheets fighting each other, and we have all the things people currentl...
- by James Duar - at 2007.12.30 06:05:00
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127. Committing to Combat - in Test Server Feedback [original thread]
Originally by: Snowcrash Winterheart2 Originally by: Wu Jiun Originally by: Snowcrash Winterheart2 /signed Perhaps EVE does needs a "I surrender" mechanism? Something along the lines of 30 seconds of invulnerability to ret...
- by James Duar - at 2007.12.29 03:13:00
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128. Committing to Combat - in Test Server Feedback [original thread]
Ewar is another good point - it's original popularity pre-nerf was precisely because 1 good jam meant you could escape being warp scrambled, and it's pretty integral to how force recons fight.
- by James Duar - at 2007.12.26 11:02:00
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129. Committing to Combat - in Test Server Feedback [original thread]
CCP have often stated they want people to "commit to combat", and something about that statement has always seemed wrong to me. In fact the more I think about it, the more the idea that people have to commit to combat does not make sense to me as...
- by James Duar - at 2007.12.26 10:32:00
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130. The future for EVE Voice, a new Dev Blog by Zulupark - in EVE Information Portal [original thread]
Yeah an OOG client is a must.
- by James Duar - at 2007.12.26 03:41:00
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131. Head-tracking VR displays for eve - in Player Features and Ideas Discussion [original thread]
Doesn't EVE already have support for some sort of IR head tracker/
- by James Duar - at 2007.12.23 10:32:00
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132. Suggestion: "Safety Island" systems in every Region - in Player Features and Ideas Discussion [original thread]
Edited by: James Duar on 22/12/2007 14:52:03 EDIT: NM.
- by James Duar - at 2007.12.22 14:52:00
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133. CCP unnerf the Marauders, give the PVPrs their merry christmas wish. - in Test Server Feedback [original thread]
Edited by: James Duar on 21/12/2007 16:16:23 Originally by: Bellum Eternus If the devs gave all the Marauders high sensor strength (not just higher, but high, as in more than tier3 BS), I'd probably fly to iceland and kiss them persona...
- by James Duar - at 2007.12.21 16:12:00
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134. CCP unnerf the Marauders, give the PVPrs their merry christmas wish. - in Test Server Feedback [original thread]
Originally by: QwaarJet Originally by: Razin Marauders are for PVE. I say gimp'em some more. Sinse they break immersion anyway, why not disallow the Marauders to lock player ships and structures. No ships in EVE are designed f...
- by James Duar - at 2007.12.21 07:32:00
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135. Market hubs (lol Jita) - in Player Features and Ideas Discussion [original thread]
This has probably been suggested before, but just in case it hasn't: CCP has previously suggested implementing Interbus in order to "solve" the market hub problem, but thusfar has not done so. Instead of the implementation I suspect they were th...
- by James Duar - at 2007.12.21 07:20:00
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136. Live Dev Blog - Trinity, is it holy? - in EVE Information Portal [original thread]
Will Gallente battleship (well really *all* battleship) sizes be reviewed in the "boost" patch to be inline with other battleships (under 500k assembled size)?
- by James Duar - at 2007.12.18 08:50:00
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137. Gallente battleships still oversized - in Test Server Feedback [original thread]
Bumping because all someone has to do is edit 2 fields to fix this problem.
- by James Duar - at 2007.12.18 08:23:00
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138. Black Ops ships require 'Local' to be changed - in Player Features and Ideas Discussion [original thread]
I agree. Local is unrealistic. You know what else is unrealistic? Why can't I detect ships warping to my grid. They travel faster then light by folding space, which means somehow space near me must change if a ship is incoming since it has to be t...
- by James Duar - at 2007.12.16 11:43:00
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139. Gallente battleships still oversized - in Test Server Feedback [original thread]
Originally by: Shereza Oh, and for the original poster, dominix is 454,500m3, the third 'smallest' battleship, and incidentally apparently one of the more versatile and powerful battleships as well. The tempest beats it by only 4.5km3 at t...
- by James Duar - at 2007.12.16 09:42:00
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140. The future of eve - in Corporation, Alliance and Organization Discussions [original thread]
If BoB fall to the Swarm then the Goons will run rampant throughout the stars, consuming all sentience-all life. It is up to us to put an end to this madness, once and for all.
- by James Duar - at 2007.12.16 09:34:00
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